This page is designed to flow in a logical order for learning. It is not alphabetical.
Pedagogy 2.0 Definition: Teaching strategy using web 2.0 concepts.
Analogy: If pedagogy 1.0 is teaching students what to eat, then pedagogy 2.0 is providing the system for them to self discover how to select and grow their own food.
In pedagogy 2.0 the teacher becomes a learning facilitator putting students at the center of the learning experience. At first this may seem very daunting, with the tools and systems available today it is being achieved. Learning Facilitators create outcomes withlearners and then providethe support system to achieve the outcomes through active learning. Assessment:The ability to demonstrateset outcomes were achieved, explain why they were not and evaluate your own learning process.
Support material: Video of pedagogy 2.0 in practice -
Watch VideoWhat does a pedagogy 2.0 class feel like, look like, and achieve?
Pedagogy 2.0 classes feel like cooperative learning environments as shown in the video above,thisis similar to the on the job training studentswill experience when they have full time jobs. The classes look more like a team huddle than a military drill. Pedagogy 2.0 classes achieve customized learning experiences, more engaged and higher achieving students, team based learning and the ability for teachers to focus on learners needs while the system and technology handle the repetitive tasks.
Foundational Web 2.0 Lingo
Computer - A programmable machine. (
TechTerms.com) In our context we will most often refer to computers that have human interfaces. i.e. your laptop, desktop or cell phone are computers designed to interact with people. The computer in your watch or car are not designed to interact with people.
Internet - Hardware that stores, serves and connects information between networked locations.
i.e. Computers, cables, modems and servers.
Use case: We log on to the web to access information which is carried around and stored by the hardware of the Internet.
Analogy: We can think of the Internet as the physical highway - pavement, guardrails, lines, signs, etc.., cars are like the web they enable us to use the highway, and people that are carried in the cars represent the information that is carried around the network.
World Wide Web - Software that enables humans to interact with the Internet via computers all over the world.
i.e. Google is software program that providesan interface between humans and information storedon the Internet, it is therefore a part of the web.
Web 2.0 - Breed of web technologies and programs that enable mass participation, collaboration and customization.
Definition 2 - A set of economic, social and technology trends that collectively form the basis for the next generation of the web. A more mature, distinctive medium characterized by user participation, collaboration, openness and network effects. (adapted partly
fromO'Reilly report)
i.e. An example of web 2.0 principles is that participants from all over the world will add value to this encyclopedia by continuously updating the amount, accuracy of the content. We'll also learn from and teaching each other, this was not possible even 10 years ago.
Support material: See evidence of how these trends are effecting every aspect of civilization in the book
Wikinomics - How Mass Collaboration Changes Everything by Don Tapscott.Short video about WIkinomics in Educaton by the Author of Wikinomics.
Wikinomics - The economics of mass collaboration via web based tools. A wiki is a web website publishing tool designed to enable improvements through collaboration. Wikinomics creates a fundamental shift in value from a "proprietary" style of business to a "common good" style.
Example 1. As an an example, Wikipedia, the most popular implementation of a wiki, has created ina global encyclopedia in 5 years that is larger and more up to date than Encyclopedia Britanica, who has been in business for 100 years. Example 2. More video content was published to YouTube in 6 months of 2007 than CBS created in 50 years of content creation and broadcasting. Value is shifted from the old model of aggregating, qualifying and publishing information to the new model of supporting these activities by the masses and creating the most relevant access tool for achieving the results these activities enable.
Learning - Process of collecting and connecting information to form memory networks in the brain, physical and emotional parts of our being.
i.e. Mental learning: 1 + 1 = 2
Emotional learning: Achieving my goals creates happy emotional state.
Physical learning: Training my index finger to typeH on the keyboard saves time.
Wisdom - Knowing when to apply what you've learned. Wisdom is the result of decision making for the best possible result in any situation.
Learning 2.0 -Learning resulting in learners who understand why and how to learn in any situation. Fundamentally, learning 2.0 is the way we learn best and is now capable of being customized and applied to the masses through the use of pedagogy 2.0 and web 2.0.
Learning 2.0 involves learner will power, self understanding and motivation. (connotation and metacognition)
Example 1. Learning 1.0 Bob and Steve form a study group at Steve's home on Tuesday.
Learning 2.0 Bob and Steve form a study group on the school social network where everyone can participate when they are available.
Example 2. Learning 1.0 teacher stands in front of class talking at the students, at a level that resonates with most of the class to achieve the best average group outcome. Learning 2.0 teacher sets goals and leverages technology and social interactions so each student can learn at the pace that works for them.
Support material: Video of social effects of learning and how we learn,
click here to watch video. Link to Learning 2.0 in
Inside Higher Ed.
Pedagogy - Teaching strategy.
Example:Teacher stands in front of a class, presenting information to students at desks, assigning homework, and assessing their understanding of the material via pen and paper style tests. Note: Doing the same style of information presentation and testing on a computer is not pedagogy 2.0
Rubric - Scoring tool for subjective grading.
Grading - Method of evaluating student performance based on pre-determined standards.
Teaching - Preparing learning outcomes and implementing systems that create the outcomes.
i.e. The students will learn the concepts of web 2.0 (outcomes), the support system will include the students desire to learn, the material, the learning facilitator, and the assessment - demonstration that you understand the terms.
Teaching 2.0 - Implementing Pedagogy 2.0.
i.e.The support system includes desire to learn, the teacher prepared material, the student researched and created material, the learning facilitator, an editable platform to explore and communicate with facilitators, and the assessment - ability to design and teach a class on web 2.0.
Content and Assessment may include - mental, physical and emotional evolution (growth), i.e. teaching a whole human being.
Assessment 2.0 - method of evaluating student performance of applying knowledge in real world situations.
? Is this how Waldorf, Home and Montessori education is designed? Per the
Why Waldorf works website they say the outcomes are cultivating social and emotional intelligence, ignites passion for lifelong learning, connects children to nature. A review of their process reveals what seems to be a very student centered approach, focusing on the phases of human development instead of test scores related to age. What is their pedagogy?
Student centered teaching - Teaching with the needs of the student as the top priority.
Support material: 20th century public education models were designed to optimize teacher and system performance. 21st century models are designed to optimize student performance, a core tenant of these models is conative teaching and self guided learning where the teacher becomes a facilitator of student, peer and technology activities to achieve outcomes that meet student's needs.
Self guided/regulated learning - Process of self determining outcomes and pedagogy while analyzing progress and making adjustments.
Support material: Educause podcast on metacognition and self regulated learning
Conative teaching - Pedagogy that leverages the learner's will, passion and motivation.
Support material: By answering the question why conative teaching motivates learners.
Research paperMetacognition - is the
knowledge (i.e. awareness) of one's
cognitive processes and the efficient use of this
self-awareness to self-regulate these cognitive processes (e.g. Brown, 1987; Niemi, 2002; Shimamura, 2000). This idea was founded in 1978. (
Wikipedia )
Short list of Tech terms
Code - The information in a computer program that tells the computer what to do.
i.e. Similar to instructions in a recipe.
HTML - A computer code language used to create web pages, websites and tasks.
i.e. HTML is like the ingredients in a recipe, we put them together in different combinations to get the look, feel and taste of what we want. In this case the recipe is designed to create web pages, sites and tasks. A task might be to create a link that opens an email program.
Program/
Application - Container for all the computer code it takes to accomplish a task.
i.e. Your car is a container for all the parts that make it up and accomplish the task of automotive travel. Similarly, Microsoft Word is a program that contains all of the code that enables it to perform all of it's functions.
Web page - A single HTML document. i.e A web page is like a page in a book. Unlike a page in a book a web page can be different each time you visit it based on input from many sources, changes to the content, time of day, your login information, etcetera.
Web site - A collection of related and interconnected web pages published as a group. i.e. A website is similar to a book, the pages are related and published as a group in a container. The container for a website usually takes the form of it's address or URL. A website's container does not have physical dimensions.
Note: A book may reference other books and sometimes display their content, websites have this functionality as well. i.e. Saywire enables embedding of html code so participants can include content from other websites like videos and programs.
URL - The address of an Internet location that tells people and computers where to find it. i.e. The Saywire URL is
www.saywire.com Note: The term URL has become so popular it is often pronounced as Earl, instead of saying each of the letters of the acronym.
i.e. What's your Earl (URL)?
A URL could point to a web page or an Internet location that does not have web attributes.
Hyperlink - Click able location on a web page that sends the viewer to another location on that page or to another page. Click-able locations that perform a function like opening an email composition program are simply, links.
Server - A computer that provides storage, processing and serves information on the Internet or an internal network called a LAN or intranet.
i.e. Servers provide functions like restaurants who store, process and serve food.
Server side - A reference to activities that happen on servers instead of on local computers.
i.e. Server side computing is like going to a restaurant where they store and serve the food (Google). Desktop computing is like eating at home (Microsoft Office). One sometimes confusing thing about the web is that it is server side but feels like desktop computing.
The main benefit to server side computing is you, and anyone else you grant access to, can use it no matter what computer you are using as long as you have internet access. Another term commonly used to describe server side computing is cloud computing.
Embed - To insert code from one tool into another.
i.e. YouTube provides embed codes for each video so the video can appear in many different locations on the web at the same time.
RSS - Program that enables easy content distribution via subscription.
You probably have subscribed to magazines by calling or mailing in a request to receive them each time a new one is published.
RSS automates the subscription and delivery process of digital content, simplifying it to clicking one button.
i.e. Podcasts have RSS feeds so people and computers can subscribe and automatically receive new content when it is published.
RSS Educational use:
Benefit: Advantage Features Saywires media library:
Assignment example:
Rubric:
Real world uses:
Support Material: Analogy Benefit Advantage Features
Educational use: Assignment example
Rubric Real world uses:
MediaMedia - The word media has several conotations. Let's look at all of them here.
Media 1 - the information itself - a movie is media
Media 2 - tools used to store and deliver information - paper, film, thumb drives, hard drives are storage media, the web is a delivery medium.
The Media - mass media, radio, print, tv industry.
When does web media reach the state of mass media? If mass media is determined by number of participants consuming it we are there. Mass media is also determine by the style and purpose of the content. If content is designed for mass consumption and one way distribution it is mass media.
Multi-media - A mix of media print, photo, audio, video. In more recent times usage of the term multi-media refers to audio and video, I guess because text and photo are so common and not really considered to be more than basic.
Medium - Tool for transferring information. Air is a medium for sound travel. Saywire is a medium for building communities. An ipod is a medium for transferring photos, audio and videos.
New Media - The style, content and medium enabled by web 2.0 publishing and collaboration. see below. (
wikipedia) Publishing mass media one way designed communications on the web is not new media. New Media is a style of communication characterized by collaboration and participation. I like to sometimes call it direct media because it is direct between people, does not go through the mediums of print, radio and TV.
Collaboration - two or more entities working together toward a common goal to create something better or new. (
Wikipedia ) Analogy: Tom wrote a blog post, Sue added a comment, together they collaborated to create the full blog entry. Diane created a movie on a computer, the software program adjusted the colors, together they collaborated to create the final movie. Here is a list of Web 2.0 tools in order of ease of implementation.
Blog - Web entries published with blogging software. Blogging software provides easy, fast, and frequent web publishing and organization features. Organizational features include filing entries by category and date, enabling comments, search, and syndication. Blog entries can include text, photographs, audio, video and hyperlinks.
Educational uses: Critical & creative thinking and writing. Tracking progress over time, finding an audience and providing a feedback loop for the author to interact with their audience.
Example assignment: Learners write twice a week about how they feel about a class and how it can be improved.
Example blog: from a customer/student
Blog Rubric: Blog quality is based on quality of the writing, adherence to topic, audience engagement and uniqueness.
In education we measure how often did the learner write, what was the quality of the writing, did they use new media style writing to engage the audience in a conversation.What reading level is the writing and does it match the intended audience reading level? Link to China kids doc
Benefits: Easy frequent publishing, low implementation and maintenance cost
Advantages: No paper, creates a search-able history of writing, can be viewed and edited from any Internet connection.
Features: Managed access (passwords for editing and viewing), Feedback (comments), Syndication (RSS), Built-in content filtering, Search, Supports embedding html code including photo, audio, video and other applications.
Support material: Saywire's Blogs, Teacher's using blogs, students using blogs.
Real world uses: Blogs are a strong search engine promotional tool because they provide the framework for search engine optimization or SEO. SEO is based on 4 factors: frequently updated related content, incoming and outgoing links (popularity), time and structure of the website. Blogs meet all of these criteria by design and the way people use them. Related words: Post, Comment, Entry, RSS, Plugin, Wordpress, Blogger
Wiki - Tool for easy group publishing, editing, collaboration and discussion.
Wiki Analogy: A wiki is like an electronic whiteboard that is available all of the time. Wiki tools also track who made changes and when as well as providing discussion areas and embeddable content support.
Educational use: Collaboration, project management, organizing information
Example assignment: Learners write their group science report using the wiki. They can include photos, audio, video and links to the resources they used to create the report. The old method was to use a desktop based word processing program that was only accessible on one computer at a time, it did not track who made what additions and changes and could not embed active content like audio, video or other media. Furthermore, it did not become part of a larger library of organized information.
Wiki examples: Student based, teacher based, school based
Wiki Rubric: Wiki quality is fundamentally based on accuracy of the information, since it is a tool designed to evolve knowledge to the point of truth. In the classroom however we score based on: Accuracy, teamwork, creative uses, participation, writing, presentation, attractiveness.
Support Material: Wiki
rubric pdf from Read Write Think.
Wiki Benefits: Easy frequent group publishing, low implementation and maintenance cost
Wiki Advantages: Tracks changes, No paper, creates a search-able history of writing, accessible from any Internet connection
Wiki Features: Discussion management tool, Managed access (passwords for editing and viewing), Feedback (comments), Syndication (RSS), Search, Supports embedded code
Wiki Support material: Saywire's Wiki, Student wiki, Teacher wiki
Real world wiki uses: Wikis are being used in the workplace to create collaborative documents that are alive, they grow and evolve over time. As the pace of change continues to increase and workforces are more spread out there is tremendous advantage to having easily editable and accessible documents from anywhere with with an Internet connection.
i.e. A motorcycle assembly company that works with many suppliers in China are using wiki's to co-create agreements, work processes and even designs. Using wikis and other online collaboration tools they greatly reduce travel time and costs while increasing their rate of product improvement and customer service. (more info in
Wikinomics)
Instant Messaging/Chat/Txt Messaging/Chat rooms - Instant messaging tools support instant communication between two or more people. most chat tools support text only, others support audio and video as well. A chat room is environment where more than two people can chat so that others can participate.
IM Analogy: Using a chat tool is akin to being on a phone call where to or more people can join in the conversation. Text based chat is often used while multitasking. Unlike a phone call where you expect an immediate response from the other person, chat conversations are often spread out over time while the participants engage in other activities.
Educational uses: The science study group meets at 6 pm on Tuesday night, those who can get together in the same room do so, those who cannot travel attend via a chat room. Use chat to hold a conversation between audience members of a presentation while the presentation is going on. This is popular in professional development circles and valuable for the participants because they can learn and share their thoughts while the connections are being made, it's like group note taking.
Benefits: Save time, increase participation, keep record of conversations, fun way to make friends and learn about each other Advantages: Shift time and space, support group conversations, easy to use Features: Instant text, audio, video communication, file sharing, export session results to email, html or word documents, embed links
Chat Assignment example: Use chat to hold a group discussion to brainstorm and prioritize topics for global warming project.
Chat Rubric: Fundamentally chat is a communication tool that saves time by allowing instant communication from anywhere. With Saywire's chat feature we can review students chat entries to see how effectively and collaboratively they were communicating. Ultimately the true measure of success is if they were able to get more done in less time and learn how to use the tool effectively.
Real world uses: Chat is commonly used in business when two people are working on separate parts of the same project and need to keep each other informed of progress or teach each other something.
Support Material: Popular public tools - AOL instant messenger (AIM), Meebo, Skype, iChat
Library - Where media assets are stored, organized and served. Analogy: Similar to a school or public library, online libraries provide the storage, organization, search and display tools for media. Many times online libraries are called galleries and include photo, audio and video assets.
Saywire libraries provide all of these services as well as allowing participation with the media including uploading, downloading, sending it to a friend (sharing),tagging (writing short descriptive notes about it). Interestingly online libraries don't usually include text media as this is a given of the overall medium and text is searched categorized and shared in most every other tool.
Educational use:
Benefit: Advantage Features Saywires media library: Assignment example: Rubric: Real world uses: Support Material:
Podcast: Series of media assets distributed by RSS. Podcasts can distribute any of the 4 media assets - text, photo, audio, video. Analogy: A magazine is a is series of published documents distributed via the mail to people that have subscribed. Similarly an email newsletter is a series of messages distributed via email to people that have subscribe to receive them. Common misnomers: Not to be confused with webcasts. Most podcasts are webcasted by not all webcasts are podcasted, either because they are not a series or they are not subscribable via RSS.
Educational use:
Benefit: Advantage Features Saywires media library: Assignment example:
Rubric: Real world uses:
Support Material:
Support Material: More geek speak, you won't need when using Saywire, that may be helpful in other places.
Plug-in - An add-on to a software program. Usually designed to add functionality.
Example: Adobe provides the free flash player plug-in for web browsing software so the software can view flash formatted content.
Google docs - Google's online version of word processing, spredsheet and presentation programs. Similar to Microsoft's Word, Excel, and PowerPoint respectively.